gemasumi: (Default)
OUT OF CHARACTER INFORMATION
Player Name: Usagi
Player Journal: [personal profile] usagisquared
Age: 23
Contact: [plurk.com profile] usagisquared
Characters Played: N/A

IN CHARACTER INFORMATION
Name: Masumi Kotsu
Canon: Yu-Gi-Oh! ARC-V
OU/AU/OC/ETC: Canon
Canon Point: Ep. 52
History: Here!
Personality: If one were to sum all of Masumi into a single word, 'Tsundere' would not be too far from an accurate word choice. There are very much two core aspects to her personality, one softer than the other. It is the more fearsome side of her, the more confident side, that forms the face of her actions through most of her screentime. When first introduced we see Masumi as a somewhat cool young woman, 'above' her peers and more importantly 'above' her opponent. She reads people like cheap paperbacks, confidently gauging their unease and using it against them for her own advantage-whether in a duel, or even just to put someone down in more proper a place...or at the least simply for amusement. Her own two friends seem to fear this side of her, preferring not to get on her bad side. This is not merely because she can likely come up with some snide remark to spear them in the chest however (though these remarks to her friends are generally rather accurately placed and based in fact; unless provoked, Masumi is very typically the voice of clear reason to those close to her, and the most grounded in order). Drawing ire from within Masumi after all, is something to be feared.

As calm and creative with her words as she is, Masumi is also a very diligent and hardworking individual-most especially when it comes to what she perceives as 'just'. After her first appearance, when her teacher vanishes for seemingly no reason, we see that she does in fact 'bow' to some extent in the face of authority. Her voice is less confident when speaking to one of LDS' investigators, and when the investigator in question tells her to leave things to them, she apparently backs down. It is clear that her sense of justice is too strong to stand idle however, as while she avoids the crime scene when it is under LDS' eye, she does in fact investigate the crime of her teacher's disappearance on her own. She proves herself not only intelligent when it comes to combing for the truth, but as desperate and driven as a dog on the hunt; if justice is to be brought, she shall deliver it and to that end she challenges more than a few people to a duel...without the calm confidence she has when she is in control.

Without control Masumi becomes frantic in her dedication, and wild with her accusations. She will stop at nothing to reach the conclusion of her hunt, losing herself to emotion as she shouts and even cries with anger, despair, and even longing. In such a state we see that she truly cares for the ones close to her, however much she may insult them; in fact, when it seems she has the culprit of the 'vanishing' (arguable murder, in fact) of her teacher, the sight of her friends backing her in the pursuit and battle against him nearly brings her to tears, while bringing her a more 'warm' confidence-when Masumi is emotional, it shows in every fiber of her being. From her watering eyes, to her wavering voice, and more importantly to the recklessness of her actions.

Losing herself to emotions is certainly her largest downfall, and the greatest example of her hot-cold personality's consequences can be seen in her final major duel of the series thus far. Facing off against Yuzu with no proper memory of prior events, she begins again with her calm and manipulative side-she taunts her opponent with a calm smile, acting for the most part as if the duel is no more threatening to her record than a kitten would be. As Yuzu begins to turn the duel around however, she becomes somewhat frantic. While she manages to hold onto her resolve and steel, she loses the duel and more importantly almost loses her life; Yuzu saving her from a fall is an act that comes not only as a surprise but perhaps something else-not only does Masumi blush as a result after all, but she determines Yuzu to be something of a rival from this, harboring clear respect for not only strength, but proper conduct in a duel. She even goes so far as to refer to Yuzu by her first name after the fact. Just as Masumi carries an idea of justice, and pride for dueling, there is a certain amount of chivalry, befitting of the knights in her deck.

With such pride and confidence, comes a smaller downfall that can be best seen in the consequences of memory loss however. Within her own canon, her memories are altered; changed to suit the needs of her school's company owner and causing her to forget not only the arguable death of her beloved teacher but to view the 'murderer' (Shun Kurosaki) instead as an ally. The success of such a change blends all too well with her absolute faith in her cause and in her fellows-throughout the episodes following this, her rare moments seen include people questioning facts about this new ally...things that Masumi cannot answer, not even when it comes to such matters as where Shun came from, or the fact that she doesn't actually know him that well to begin with. All she greets such matters with is a slightly confused 'come to think, I don't know...', before moving on. Shun is LDS in her mind after all-so that alone is fine.

At the end of things, Masumi is the result of personal honor and superiority-she clearly holds herself in a high regard, bearing plenty of confidence in her skills not only as a duelist, but in all other aspects of her life. While she may take an obviously uneasy tone while faced with figures of greater power, she has a sense of justice that propels her farther than any fear or respect for authority could ever deny...to the point where her practiced calm is easily lost to her emotions. These are emotions that reveal Masumi to not only be a very caring young woman, but a highly protective one as well, and she'll stop at nothing to make right what she feels is wrong...to the point where in the series itself, it took her memories being erased to prevent such a thing, as not even paralyzing fear could hold her back for long. She is one who values beauty and power, specifically when used for what she feels is right-and with her track record, it wouldn't be surprising if she went into law enforcement one day either. She truly is, as her deck implies, a 'gem' of a 'knight'.

Acceptable Powers and Items: Masumi, being a human duelist, has no extraordinary abilities of her own; she does however, ordinarily have a duel disk on her person.

This disk allows the solid projection of her duel monster cards; they gain enough mass to carry people, and knock people off their feet. They seem otherwise incapable of causing further harm.

Tattoo Location: Masumi's tattoo curls somewhat around her throat, though it doesn't move far enough to cover more than half the width of it. Most of it can be viewed from head on, if she isn't wearing something over it. (it makes wearing things over it uncomfortable for some odd reason; the turtleneck is being rolled down while in game for that reason. So it really IS visible all the time!)

SAMPLES
TDM Thread!
gemasumi: (Default)
[A place to test threads, and things.]
gemasumi: (Default)
 YOU HAVE REACHED MASUMI'S GEM

ENJOY THE FACT THAT MASUMI'S GEM IS LITERALLY INCAPABLE OF BLOCKING MESSAGES OR TURNING OFF

ENJOY 
gemasumi: (Default)
Compatibility Key:
♓ -- "Perfect". The fusion is so in-sync that they could well exist as their own being!
★★★★ -- Incredibly Compatible. The fusion can last for a very long time comfortably, and withstand severe stress.
★★★☆ -- Very compatible. The fusion has a comfortable existence, and can somewhat withstand severe stress
★★☆☆ -- Average. The fusion can last for hours at a time, and battle under moderate stress.
★☆☆☆ -- Slightly compatible. The fusion can last for a little while, but only handles small amounts of stress.
☆☆☆☆ -- Minimal compatibility. This fusion is the result of duress, or a mistake, and holds only due to negative influences.


PAINITE )





AMMOLITE )





MTOROLITE )





HELIOTROPE )



gemasumi: (Default)
Player Info:
Name: Usagi
Timezone: PST
Contact: Usagisquared (Plurk)

Character Info:
Name: Masumi Kotsu
Age: 14
AU/PG/CANON/OC: Canon | Yu-Gi-Oh! ARC-V

Key Points:

  • So Masumi's the daughter of a Jeweler, and attends LDS' Fusion course. She duels with Gem-Knight fusion monsters WOW MASUMI

  • She's brought in to fight against You-Show for their school, representing the best of the Fusion course. She beats Yuzu easy, telling the girl she 'has no luster' whoopwhoop (HARSH).

  • LDS pulls out in the end bc Masumi's teacher Marco got turned into a card; she's not happy just sitting around so she ofc goes to try visiting the scene of the crime.

  • The search led her to a warehouse where Yuzu, Sora, and 'Yuuto' were--since the latter was supposedly the culprit, she challenged him to a duel only for the guy to disappear.

  • Masumi was convinced that the guy just ran off though, so she continued looking--eventually she tracks down Yuzu again and demands a duel (it kinda looks like they're in cahoots after all). Instead, Shun--AKA Actual culprit--shows up.

  • Shun escapes thanks to weird bracelet magic while Masumi's trying to call for backup again, so in the end she agrees to act as bait for the guy alongside her friends Yaiba and Hokuto.

  • They totally thought they had him AND THEN GOT CREAMED. So that didn't go very well..

  • yLDS alters the trio's memories to view Shun (now a grudging LDS ally) as a 'friend' since the CEO made a deal with him, so she doesn't remember what happened. Even though their 'friend' just sort of glares and ignores them GOOD JOB.

  • The Maiami Championship started, and Masumi fights Yuzu first. She's kinda confused when Yuzu's all 'but shun was your enemy??' but hey whatever. Yuzu manages to prove Masumi's 'YOU LACK LUSTER' wrong and beats her--even saves her from falling to a presumably nasty injury.

  • After the duel she gives Yuzu the card 'Crystal Rose' and just watches the rest of the duels that progress, later wondering 'hey where'd Hokuto go' (oh hun).

  • Of course, after the third round revealed dimensional invasions and training for secondary lancer teams to combat what likely caused Hokuto to vanish, that was kinda... ...Well she's thinking about joining at least.


A duelist who grew up looking at brilliantly cut gemstones all her life, Masumi declares herself to be one who can tell immediately how lustrous someone is. Yet her thoughts on the matter do not lie in beauty when it comes to the non-mineral; rather in their actual spirit. Masumi seems to greatly value a person with focus, and strength. One who can turn all their efforts onto what matters, throwing themselves into a duel with all their heart and strength. We can see this in the last duel she participated in during the series, as well as her first--both of which were against 'Yuzu'.

In the first, Yuzu's distractions would grant Masumi her win; and Masumi, who carried an expression of superiority through the duel, would continuously berate her opponent for it--'Your eyes have no luster', she would say. 'To be decieved by the reflection in the crystal--your eyes must be truly clouded'. Her observations are not based in malice either, as can be seen in her similar statements to friends; when Yaiba's announcement that he is 'strong, unlike (the others)' is met with Hokuto's irritation, Masumi replies that 'annoying as it is, he's not entirely wrong'--after all, Hokuto lost, did he not? That she delivers each of these lines with that same confident smirk speaks greatly of her self confidence, both in her ability and in her very words. She has good reason to be confident in this as well; Masumi is a skilled strategist when it comes to dueling, and her position as the top of the Fusion class at LDS serves to further cement this. Only an impressively powerful student could attain this honor, and even Sora--a duelist from the Fusion Dimension who bears self-proclaimed superiority in that field--notes that Masumi's strength is real (though he additionally notes that she's 'not a threat').

Bluntly factual as Masumi can be however, that hardly makes up most of who she is. As seen in her exchange with the Headmistress, this bluntness is more of an act of 'properness', or from a view of what is proper. From the way she carries her disk at her side, to her curt 'Yes, Headmistress', it is clear that she takes dueling as seriously as a dedicated soldier does their rank. She displays a This is further noted in her dedication to determining the truth of what occurred to her teacher, 'Marco', as well as to the orders of LDS itself.

Masumi's first display of concern is seen in regard to this 'Marco', with her typically collected smile banished and replaced by openly distraught worry once she and others are made aware that 'something' has happened to him. When it comes to those she cares for, she appears to care for them openly and unapologetically, defending their honor and their name with her every word. She will pursue this justice with relentless rage and force--whether with or without the support of others, chasing after whatever leads exist with the same intelligence seen in duels until she can ascertain the truth and more importantly the culprit for herself. ('Man, she really is stubborn...' 'Don't let her catch you saying that, or she'll send you flying.')

That is not to say she is completely unflinching in the face of danger--the very sight of the damage wrought by what attacked Marco and others sends obvious fear and distress through her being. Masumi seems to easily convert this fear into further fuel for her hunt however; her efforts may be ruled by emotion, but it is clear that she knows how to direct it; upon discovering the seeming culprit of acts against her teacher and school, she does not attempt to face them alone, instead contacting as many others from LDS--her superiors and allies in other words. All the same, both her emotions and her known ability as a duelist have the negative side effect of clear overconfidence. This is seen to an extent in both her second match with Yuzu, as well as, more importantly, the three on one fight she and her friends had against Kurosaki Shun. Such overconfidence would lead to a shocking loss--showing that for all she claims to see in her opponents, she is easily mislead when it comes to gauging her own ability next to it.

All the same, in a 'proper duel', she is still able to admit defeat, however awkwardly. While she no longer even recalls the duel with Shun thanks to the memory alterations from LDS--(a loss she would likely view with shame if anything, given that it was a match fought specifically for the sake of LDS's personell)--she responded to her loss against Yuzu by insisting that her opponent continue on through the tournament at full strength, declaring that she would not stand it if someone who defeated her did not win the tournament.

To clip things together, Masumi is one with a soldier's heart, and a great sense of honor toward her fights. She makes bluntly factual observations that are surrounded by smug pride (and, while lacking malice, are very likely intended to at least sting), but nonetheless holds a great deal of respect for those in positions above her. All the same, this respect does not stop her from acting on her own ideals of justice when it comes to her friends, though she at least recognizes where others must again be pulled in for aid.

She feels very strongly for those she cares about, and will ruthlessly defend and fight for them with a growing rage--and will similarly defend her own honor and abilitiy. This overconfidence however can blind her just as much as guide her, and has led to her loss more than once.

Masumi overall, is the gem of the jeweler's eye--strong, beautiful and confident, and fully aware of it...A Lancer in training, absolutely looking forward to displaying her strength for 'what is right'.

Gem Considerations: Idocrase -- Considered a stone of 'courage' (which Masumi seems to have an abundance of to be honest), this stone is also connected to mental peace and clarity. Considering that Masumi's very memories have been manipulated to give her mental peace according to the plans of others in her world, I thought it would be an interesting thing; rather than bringing mere peace, it could push her to in fact question the pieces of her memory that no longer quite fit.

It also happens to be a gemstone that isn't a monster in her deck, so.

Idocrase comes in a variety of hues; Masumi's is a sort of limey, yellow-green, cut in a marquise carbochon, and it sits nestled above the collar bone on her throat.

Power considerations:
List Three Powers You Would Like Your Character To Have:


Masumi is a pretty blunt person, and her words can hurt a lot--while being based on precision fact. That in mind the chain whip--which hurts like heck but also carries a certain grace and beauty to it--is a pretty nice fit for her, particularly since chances are her first ability is going to be smacking things on the head ANYWAY.

Holo-projection is an interesting one, and one that perhaps could tie into her gauge ability. Mostly it stems from her gem's ties to mental peace and clarity; this form of projection would allow her to display from the gem anything she's ever seen or thought, giving a way to organize information as well as cleanly put it together for others to look over. When it comes to memories that have been tampered with in her case, this could cause something of an 'error' however... ...overall this ability can't extend into something like Pearl's 'Holo-Pearl', but it COULD potentially be used in tandem with the character gauge to 'scan' information.

Lastly her character gauging is one she seems to partially draw from already; her statement that Yuzu's eyes held no luster are true in both cases--she is referring to Yuzu's preoccupation with other matters. Similarly, she is generally able to take a single look at a person and judge their character and skill; this could extend into a scholar-class type ability to look at a monster's gem and be able to intuitively determine weakness or power.

Sample:
here
and
here

And those two combined make the total!

gemasumi: (Default)
MASUMI KOTSU
PLAYER NAME Usagi
CONTACT INFORMATION [plurk.com profile] usagisquared
CHARACTER NAME Masumi Kotsu (gemasumi, Yu-Gi-Oh! ARC-V)
Age 14
Gem Idocrase, located over the throat at the collarbone.
Permissions Light meta in the form of recognition of her card game is acceptable. Beyond this, light battle damage is acceptable, but severe injury and beyond is something I would prefer to plot out ahead of time.
NOTES Masumi keeps her gem covered most of the time to prevent any godmodding or similar breaches of information. That said, please treat this post as a 'permissions' post, and state if there is anything you would or would not like to have Masumi learn through her ability.
ABILITIES
    Shapeshifting
    Fusion: Has trained extensively in this skill through her own hand, currently hesitant due to recent personal events however.
    Weapon Generation: Nine Sectioned Chain Whip
    ☆ Weapon Upgrade: The whip is capable of energy generation, akin to a laser; it must be used to draw a shape within the limits of the whip's length (in other words, diameter cannot exceed that length), at which point a blast of energy will be fired.
    Data Collection: While her gem is exposed, it naturally gathers information on whatever is in 'range' of it; information is entirely physical, ranging from the dimensions and molecular breakdown of an object, to standard data such as 'height, weight, dob'.
    HoloProjection: Able to create holograms of various objects from memory, with their appearance varying in terms of apparent solidity. (Regardless, these holograms may be walked through with ease.)
    ☆ HoloProjection Upgrade: Up to five solid holograms may be created at any time; these holograms cannot be easily weaponized however, and are best used for diagram and construction purposes.
    Gem Destabilization: Able to, with focus, 'destabilize' a gem, causing massive pain to the surrounding area on a gem's body. Significance of pain relates to the strength of the target, as well as the location of the gem. It is not possible to be 'poofed' this way.



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Masumi Kotsu

September 2016

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